package com.test1;
public class BaseObject
{
	public boolean inuse = false;
	public int zOrder = 0;
		
	public  BaseObject(){
	}
		
	public  void startupBaseObject( int zOrder ){
		if (!this.inuse){
			this.inuse = true;
			this.zOrder = zOrder;
//			GameObjectManager.Instance.addBaseObject(this);
		}
	}
		
	public void shutdown(){
		if (this.inuse){
			this.inuse = false;
//			GameObjectManager.Instance.removeBaseObject(this);
		}
	}
		
	public void enterFrame(int dt){
		
	}
		
	public void collision( GameObject other ){
		
	}
		
	public void copyToBackBuffer(){
	}

}